Uses of Class
jplay.GameObject

Uses of GameObject in jplay
 

Subclasses of GameObject in jplay
 class Animation
          Class responsible for animating a GameImage using pieces of the image, such as frames.
 class GameImage
          Class responsible for modeling an image.
 class Sprite
          Class responsible for controlling all actions and behaviors of sprite.
 class TileInfo
          Class used to handle TileInfo.
 

Methods in jplay with parameters of type GameObject
 void Scene.addOverlay(GameObject overlay)
          Adds a overlay scene.
 boolean GameObject.collided(GameObject obj)
          Method used for knowing if a GameObject collided with other GameObject.
static boolean Collision.collided(GameObject obj1, GameObject obj2)
          Static method used to know whether two GameObjects are touching each other.
 boolean Mouse.isOverObject(GameObject obj)
          Returns true if the mouse is over an object, otherwise, return false.