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Uses of GameObject in jplay |
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Subclasses of GameObject in jplay | |
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class |
Animation
Class responsible for animating a GameImage using pieces of the image, such as frames. |
class |
GameImage
Class responsible for modeling an image. |
class |
Sprite
Class responsible for controlling all actions and behaviors of sprite. |
class |
TileInfo
Class used to handle TileInfo. |
Methods in jplay with parameters of type GameObject | |
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void |
Scene.addOverlay(GameObject overlay)
Adds a overlay scene. |
boolean |
GameObject.collided(GameObject obj)
Method used for knowing if a GameObject collided with other GameObject. |
static boolean |
Collision.collided(GameObject obj1,
GameObject obj2)
Static method used to know whether two GameObjects are touching each other. |
boolean |
Mouse.isOverObject(GameObject obj)
Returns true if the mouse is over an object, otherwise, return false. |
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