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java.lang.Objectjplay.Collision
public class Collision
Class used to know whether two GameObjects collided.
| Constructor Summary | |
|---|---|
Collision()
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| Method Summary | |
|---|---|
static boolean |
collided(GameObject obj1,
GameObject obj2)
Static method used to know whether two GameObjects are touching each other. |
static boolean |
collided(java.awt.Point min1,
java.awt.Point max1,
java.awt.Point min2,
java.awt.Point max2)
Method used to know whether two areas on the screen are touching each other. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public Collision()
| Method Detail |
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public static boolean collided(java.awt.Point min1,
java.awt.Point max1,
java.awt.Point min2,
java.awt.Point max2)
min1 - point of the top left of the first area.max1 - point from under of the right of the first image.min2 - point of the top left of the second area.max3 - point from under of the right of the second image.
public static boolean collided(GameObject obj1,
GameObject obj2)
obj1 - origin GameObjectobj2 - target GameObject
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