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Class Summary |
| Animation |
Class responsible for animating a GameImage using pieces of the image, such as frames. |
| Collision |
Class used to know whether two GameObjects collided. |
| GameImage |
Class responsible for modeling an image. |
| GameObject |
The most basic class presents in the framework. |
| InputBase |
Class used to handle actions for buttons or for keys. |
| Keyboard |
Class responsible for handling the keys of keyboard and its behavior. |
| Mouse |
Class responsible for handling mouse actions. |
| Scene |
Class responsible for handling a Scenario. |
| Sound |
Class responsible for controlling the execution of sounds. |
| Sprite |
Class responsible for controlling all actions and behaviors of sprite. |
| TileInfo |
Class used to handle TileInfo. |
| Time |
Class used to manipulate time. |
| Window |
Main class of the framework. |