Class Summary |
Animation |
Class responsible for animating a GameImage using pieces of the image, such as frames. |
Collision |
Class used to know whether two GameObjects collided. |
GameImage |
Class responsible for modeling an image. |
GameObject |
The most basic class presents in the framework. |
InputBase |
Class used to handle actions for buttons or for keys. |
Keyboard |
Class responsible for handling the keys of keyboard and its behavior. |
Mouse |
Class responsible for handling mouse actions. |
Scene |
Class responsible for handling a Scenario. |
Sound |
Class responsible for controlling the execution of sounds. |
Sprite |
Class responsible for controlling all actions and behaviors of sprite. |
TileInfo |
Class used to handle TileInfo. |
Time |
Class used to manipulate time. |
Window |
Main class of the framework. |