Package jplay

Class Summary
Animation Class responsible for animating a GameImage using pieces of the image, such as frames.
Collision Class used to know whether two GameObjects collided.
GameImage Class responsible for modeling an image.
GameObject The most basic class presents in the framework.
InputBase Class used to handle actions for buttons or for keys.
Keyboard Class responsible for handling the keys of keyboard and its behavior.
Mouse Class responsible for handling mouse actions.
Scene Class responsible for handling a Scenario.
Sound Class responsible for controlling the execution of sounds.
Sprite Class responsible for controlling all actions and behaviors of sprite.
TileInfo Class used to handle TileInfo.
Time Class used to manipulate time.
Window Main class of the framework.