The Physics Class
public void createWorld(double winWidth,double winHeight,float lowerBoundX, float lowerBoundY, float upperBoundX, float upperBoundY, float wind , float gravity) // creates the world of Physics, the parameters lowerBoundX,lowerBoundY,upperBoundX,upperBoundY refer to the // dimension of the screen in which the physics will have influence. public void createWorld(double winWidth, double winHeight) // creates the world of Physics. public void createBodyFromSprite(Sprite spr, boolean isStatic) // creates a body for the sprite. public void update() // updates all that is within the limits of the physic screen. public void setGravity(float g) // assigns a value to gravity public float getGravity() // returns the gravity public void setWind(float w) // assigns a value to the wind public float getWind() // returns the wind. public void setWidhtWindow(double width) // assigns a value to the width of the window public void setHeightWindow(double height) // assigns a value to the height of the window public void setTimeStep(float ts) // assigns value to the frame rate
UFF - Universidade Federal Fluminense - Institudo de Computação - Ciência da Computação