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G

GameImage - Class in jplay
Class responsible for modeling an image.
GameImage(String) - Constructor for class jplay.GameImage
Class constructor, it loads an image.
GameObject - Class in jplay
The most basic class presents in the framework.
GameObject() - Constructor for class jplay.GameObject
Create a GameObject positioned in the x =0, y=0, and its dimension is width = 0 and height = 0.
getCompatibleDisplayMode() - Method in class jplay.Window
Returns an array with the display modes that the screen can work.
getCurrFrame() - Method in class jplay.Animation
Returns the number of current frame.
getDuration(int) - Method in class jplay.Animation
Return the time in which the frame is shown on screen.
getFinalFrame() - Method in class jplay.Animation
Returns the number of final frame of the sequence of frames.
getFloor() - Method in class jplay.Sprite
Return the value the current floor.
getGameGraphics() - Method in class jplay.Window
Returns an instance of Graphics.
getGravity() - Method in class jplay.Sprite
Returns the value used for gravity.
getHour() - Method in class jplay.Time
Returns the hours.
getInitialFrame() - Method in class jplay.Animation
Returns the number of initial frame.
getJumpVelocity() - Method in class jplay.Sprite
Returns the velocity of jump.
getKeyboard() - Method in class jplay.Window
Returns an instance of keyboard.
getMinute() - Method in class jplay.Time
Returns the minutes.
getMouse() - Method in class jplay.Window
Returns an instance of mouse.
getPosition() - Method in class jplay.Mouse
Returns the position of the mouse on the screen.
getSecond() - Method in class jplay.Time
Returns the seconds.
getTile(int, int) - Method in class jplay.Scene
Returns the file info stored in the row and column position of matrix.
getTilesFromRect(Point, Point) - Method in class jplay.Scene
Returns the Tiles below the area bounded by max and min points.
getTotalDuration() - Method in class jplay.Animation
Returns the sum of all time frames.
getTotalSecond() - Method in class jplay.Time
Returns the time in seconds.

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