Professor Esteban Walter Gonzalez Clua
 
                         
 
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PUBLICATIONS

BATTAIOLA, A. L., FEIJÓ, B., CLUA, E., DREUX, M., RAMALHO, G., KOZOVITZ, L. Desenvolvimento de Jogos em Computadores e Celulares. Revista de Informática Teórica e Aplicada, Edição Especial: Computação Gráfica e Processamento de Imagens, Vol. VIII, N. 2, ISSN 0103-4308, Outubro de 2001.

CLUA, E., TOLEDO, E. Métodos de Implementação para Bump-mapping acelerado em Ray-tracing, CICTE’ 96 (São Carlos – Brasil)

CLUA, E., GATTASS, M. Modelagem e visualização de ambientes naturais em volumes 3D. (short-paper) Sibgrapi'98 Electronic Publication, October 1998.

CLUA, E., GATTASS, M., DREUX, M. Texture Refinement using procedural functions. Proceedings of Information Visualization, pp. 452-456, Manchester, UK, July 1999. [download]

CLUA, E., GATTASS, M., DREUX, M., SZENBERG, F. A Terrain Visualization Algorithm. Technical vídeo, Sibgrapi'99, October 1999.

CLUA, E. Modelagem Procedimental de Elementos da Natureza, Dissertação de Mestrado, Departamento de Informática, Puc-Rio, Dezembro de 1999. [download]

CLUA, E., DREUX, M. Volumetric Textures, short paper pp. 131-137. In Proceedings of EUROGRAPHICS’ 2000, ISSN. 1017-4656, Interlaken, Switzerland, August, 2000. [download]

CLUA, E., DREUX, M., FEIJÓ, B. A Shading Model for Image-based object rendering. In: Proceedings of SIBGRAPI’01, p.138-145, October, 2001. [download]

CLUA, Esteban W. G., Feijó, B., Dreux, M. 2003a. Utilization of Nailboards for optimization in rendering distribution between CPU / GPU using Relief Texture Mapping. Technical Report from Department of Computer Science of PUC-Rio, ISSN 0103-9741, MCC n. 28/03, Departamento de Informática, PUC-Rio. [download]

CLUA, Esteban W. G., Feijó, B., Dreux, M. 2003b. A Generic Avaliation Method for Image-Based Rendering Systems. Technical Report from Department of Computer Science of PUC-Rio, MCC n. 27/03, Departamento de Informática, PUC-Rio. [download]

CLUA, Esteban W. G., Feijó, B., Dreux, M., Policarpo, F. 2003c. Real-time refraction and reflection using portals. Technical Report from Department of Computer Science of PUC-Rio, MCC n. 29/03, Departamento de Informática, PUC-Rio. [download]

CLUA, Esteban W. G., Feijó, B., Dreux, M. 2003d. A Real-Time Aproach for Volume Rendering. SBC Eletronic Proceedings of Wjogos 2003 (short paper), Salvador, Brazil, October, 2003.

CLUA, Esteban W. G., Feijó, B., Dreux, M. 2003e. A Shading Approximation Method for Sprite Objects. SBC Eletronic Proceedings of Wjogos 2003 (short paper), Salvador, Brazil, October, 2003.

CLUA, E., NABAES, R., DE LUCA, C. 2003f. Importance and Impacts of educative games in actual society Objects. SBC Eletronic Proceedings of Wjogos 2003 (short paper), Salvador, Brazil, October, 2003.

CLUA, E. Relief Impostors. Tese de doutorado. Departamento de Informática, PUC-Rio, Abril, 2004. [download]

CLUA, E., FEIJÓ, B., DREUX, M., POLICARPO, F. Software Shaders for interactive environments using relief impostors, Proceedings of XVII Brazilian Symposium on Computer Graphics and Image Processing, IEEE Computer Society, October 2004, Curitiba, Brazil, 2004. [download]

CLUA, E., BITTENCOURT, J. Desenvolvimento de Jogos 3D: Concepção, Design e Programação. Anais da XXIV Jornada de Atualização em Informática do Congresso da Sociedade Brasileira de Computação, pp. 1313-1356, São Leopoldo, Brazil, Julho de 2005. [download]

CLUA, E., FEIJÓ, B., PERLIN, K., ROCCA, J., SHWARTZ, J., TORI, R., GRAÇA, M., BARNES, T. Game and Interactivity in Computer Science Education. In Electronic Publication at ACM SIGGRAPH Proceedings, Educational Track, panel, Boston, 2006. [download]

[FEIJÓ, B., PAGLIOSA, P., CLUA, E. Visualização, Simulação e Games. Anais da XXIV Jornada de Atualização em Informática do Congresso da Sociedade Brasileira de Computação, Campo Grande, Brazil, Julho de 2006, ISBN: 8588442957, Editora PUC-Rio, Rio de Janeiro, RJ, Brazil, ISBN no. 85 87926 19 5, cap. 3, 2006 pp 151 - 223.[download]

FONSECA, F; FEIJÓ, B.; DREUX, M., CLUA, E. A Parallel Approach for Visualization of Relief Textures. Submitted to Winter School of Computer Graphics (WSCG 2006), Conference proceedings ISBN 80-86943-03-8, Plzen, Czech Republic, January 2006. [download]

LUCHINI P., FEIJÓ B., CLUA E. A Framework Focused on 2D Game Logic and Game Object Management. (Poster) In Eletronic publication of Proceedings of the 4th Brazilian Workshop on Computer Games and Digital Entertainment (WJogos'05), ISBN 85-7669-053-5, part of SBGAMES 2005, São Paulo, SP, Brazil, November 2005.

FEIJÓ, B.; CLUA, E.; HISSA, H.; TEIXEIRA, N. Visualization and simulation of micro-catchments using 3D Game Technology, 2nd Global Workshop on Digital Soil Mapping, Rio de Janeiro, July 2006. [download]

MALLUK, WILLIAM; CLUA, E. An Object-Oriented Approach for Hierarchical State Machines, Full Paper Computing Track, in SBGames 2006 Proceedings, ISBN 85-7669-098-5, Recife, PE, Brazil, november 2006. [download]

KOZOVITS, L.; ESPERANÇA, C.; FEIJÓ, B.; CLUA, E. Uso de Quadfields para Otimizar a Largura de Banda em Jogos Multi-Jogador. Full Paper Computing Track, in SBGames 2006 Proceedings, ISBN 85-7669-098-5, Recife, PE, Brazil, november 2006. [download]